In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Hello everyone, long time no see. Brutal Doom v22 is still coming, and here is a new dev diary showcasing the performance achievements, side by side comparisons with v21, and a bit of teasing of new features.
I have decided to revert the design of many things in Brutal Doom to be more like what they used to be in Vanilla. One of these things you can already notice in the dev diary is the Chaingun, which now looks and plays a lot more like the Vanilla version. This also gives the opportunity for the Machinegun to be rebalanced to have a faster rate of fire and higher spread.
Chaingun Zombies also have their old design restored.
Removing the Archville's horns and returning the Cacodemon's crimson tone to its original bright tomato form are also planned.
The Weapons System
You may have found problems playing some custom maps which you are expected to have a rocket launcher or a plasma gun near the beginning, and it gets replaced by a Railgun or Grenade Launcher, and it makes playing the level basically impossible.
The old weapon randomization really was terrible and broke the gameplay flow with several custom maps. Now the new system spawns new weapons and items differently. Instead of replacing and randomizing existing weapons, they are randomly spawned near special items such as the Backpack.
All new weapons such as the Grenade Launcher, Railgun, BFG10k, Autoshotgun, Machinegun, Submachinegun, Flamethrower, Nuke Launcher, and Unmaker will now use this system.
Some planned new content includes: Doom 3 Sentry Bot, Soul Cube, Freezethrower, Devastators, the Karasawa (a weapon from the ages old Brutal Arsenal addon).
All the custom weapons can be disabled with a menu option.
Watch the full Dev Diary in Youtube
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May...
A little improvement of an old version of Brutal Doom. Credits go to Sergeant_Mark_IV. Please, read the TXT file for what changed.
Today is the Halloween so I release this new version of my Violent Doom to celebrate it! HAPPY HALLOWEEN!!!
update 4 revision D: compatibility for DBP maps (Doomer Boards Projects) tested with DBP 60 Eldridtch Voyage Edit By Dairotj : I Love You