RSS Reviews  (0 - 20 of 171,409)
9

SCP - Terror Hunt

Mod review by Not_TupHart Agree Disagree

A few changes and it would be a ten

10

Ashes 2063

Mod review may contain spoilers by markomladenovic312 Agree Disagree

best mod ever, keep going.you have my support...

10

Doom Infinite

Early access mod review by BetaRey Agree Disagree

gameplay amazing

9

Fate of the Damned

Mod review by CORSAK Agree Disagree

Simply Awesome!

10

Dead Memories

Mod review by ArturKing071 Agree Disagree

.

10

Half-Life: Field Intensity

Mod review by TheUnbeholden Agree (1) Disagree

I've played them all. This is fantastic 10 hour mod that will provide well designed levels, gunplay, nice looking as well. Clearly alot of love was put into this one.

10

Doom 3: Phobos

Mod review by TheUnbeholden Agree (1) Disagree

This is a homage to all the great classic shooters from the bygone noughties, the golden era of gaming> This love letter will challenge you and keep the game new and fresh at the same time going through totally newly designed areas. You'll be exploring and fighting like your soul depends on it.

10

Cry of Fear

Game review by УЕПЧ Agree Disagree

syper!

9

Empire: Total War

Game review by MaxentiusFrank Agree Disagree

I want Empire Total War 2

9

Napoleon: Total War

Game review by MaxentiusFrank Agree Disagree

Good

9

DarthMod Empire

Mod review by MaxentiusFrank Agree Disagree

Solid Mods

10

Duke Nukem 3D Savior of Babes

Mod review by BetaRey Agree Disagree

yea just at breathtaking level

10

Theodore Masters Mystery

Mod review by ArturKing071 Agree (1) Disagree

..

10

Lambda (for Doom and d00m 2)

Mod review may contain spoilers by CSOismyFavoriteGame Agree Disagree

âjajaja gôdd

5

Combine Destiny

Mod review by agreenman Agree Disagree

Combine Destiny may have been a hit in 2005, but it has aged poorly while HL2 remains strong. Worth a play for some of those old school mod vibes, but it's certainly not taking home any awards.

The lame instadeaths were annoying and cruel. At least give me a chance and make it exciting. Mandatory deaths to progress are never fun. Kept getting stuck which I guess I partially deserved (I'm curious--sue me!), but seriously why put a health pack in a spot that can only be escaped via death? Why do this?

Extremely dark, even when shining your flashlight directly at something. Overreliance on the flashlight in general which sucks with the OG charge mechanic. Several times I had to stop in the darkness to let it recharge which fractured the pacing and broke immersion. It wants to be horror, but stumbling around in the dark just isn't that scary.

Zombie combat was kinda whatever. Far too many times I walked around a corner, only to catch a fast zombie looking the other way. All the enemies are just basically waiting around corners, not even trying to act natural. Bad enemy triggers and uninspired placement.

Too many mazes with annoying sirens blaring in the background. Exhausting.

Bland, uninteresting environments. Gets old real fast when you're expected to memorize winding corridors that all look the same. Tedious progression.

That said, atmosphere was occasionally quite good. Impressive rain scenes. Wish the rest of the level design was as thought-out as that rainy sewage balcony.

Weird mat_fullbright areas, but not unwelcome after all the dreary pitch-black darkness. Strange lighting in general, like the backlit doors that didn't make any sense.

It was kinda fun having manhacks, turrets, and roller mines on your side. Made for more strategic battles, especially coupled with the occasional spout of low ammo.

Too many dead ends that are too far out of the way with too much difficulty that had no real reward. Exploration was rough. Combined with the pitch black darkness, I mat_fullbrighted a few areas and noclipped others. My time is valuable and better spent doing literally anything other than these frustrating minigames.

There's a decent amount of content here and it's not too hard. Difficulty is at least balanced well. Combine Destiny is definitely playable and sometimes even fun at points, but be prepared to sigh heavily next time you run into an elaborately-disguised dead end.

10

Aiwwac 2

Mod review by Shaomoddedkahn Agree Disagree

cool mod

8

BLACK SNOW

Mod review may contain spoilers by IndustrialFox Agree Disagree

Black Snow is a survival horror mod for Half-Life 2 that takes place on a huge floating chunk of arctic ice. You play as a researcher who seems to be the last survivor in the outpost, after it was attacked by a strange force. Throughout the story of the game, you'll learn more about the base, your fellow (but now very dead) researchers, and a little bit about the strange life-form that attacks when you're in pitch darkness. Eventually you'll find a vehicle that can help you escape this nightmare, but first you need to find fuel, a key, and parts for it - thus your quest begins….
(spoiler warning)

Without giving too much away, I will say that I like how the "monster" in this game is something you can't see, which makes it quite terrifying. It is manifested by some sort of fungal colony that was unearthed (un-iced?) by the research team, and can only thrive in pure darkness, so as long as you keep the lights on, you're safe.

Many story points are kind of vague, but I did enjoy the tried and true survival horror formula of reading computer entries and written notes throughout the game to learn more about the world. The ending was vague and kind of confusing, so I didn't much care for it since I had gotten invested in the game's world and was rooting for the protagonist to escape safely.
(spoilers end here)

Using Half-Life 2s source engine, the game shines with the same level of gorgeous atmosphere that HL2 itself does. The ambience is wonderful and eerie, and whenever you're outside the buildings it feels genuinely chilling. The graphics are very nice, outside of the occasional visual bug (some doors open into a strange blinding light and there was a broken wall model that looked jarringly disconnected from the wall it had been added to). While it does borrow some visual assets from existing source games, there's plenty of original sound and art assets to make it feel unique, too.

The game-play is mostly good, but does occasionally suffer from clunky controls on certain puzzles. I don't want to be too harsh on the devs with these controls - as annoying as they were - because it feels like they were doing the best they can to simulate a custom menu in source engine, using some odd trickery. Most of the custom menu screens would display the controls at first, but then they'd fade and not come back alter - I think ti would be better if they'd stuck around, because I really struggled in places like the x-ray puzzle. It may have helped to make these menu-like puzzles work in a "physical space" instead, something like the occasional physics puzzles Half-Life 2 had. There's a bit of a screw-up in that the game tells you that you can check your inventory as soon as you start, but the button for doing so doesn't actually do anything until later in the game.

One game-play theme I did quite like was how progression in the game sometime consists of finding a way to light up previously dark and deadly areas - making an area that was once terrifying and unknown now feel safe and explorable was a cool way to keep growing the game world as the player progresses.

One thing that did really hurt my enjoyment of the game was the over-use of darkness. Ominous dark shadows make for great spooky scenery, sure - and with the monster needing shadows to be able to move around, it makes sense that the game doesn't give me a flashlight. But nevertheless - In the games very first area, I got stuck, not because I had trouble with a puzzle, but because the environment is so dark I couldn't even see the items I needed to pick up to get out of the first building. Later in the game, I encountered an area that expected me to navigate several stairways and find a door in pitch blackness while being attacked by the monster. At this point I almost gave up because I wasn't scared or excited anymore, just annoyed. Thankfully, I did find a source engine console command "create_flashlight" which will spawn a light source in whatever area you're standing in. I didn't like having to cheat like and ruin the atmosphere just to get past an area, but I play video games for fun, and being stuck in a game because you simply can't see anything, isn't fun.

Overall, I do still recommend Black Snow because it does have a great atmosphere, some solid scares, and lots of interesting backstory to explore, but it does also have some very clunky moments that I don't think you should feel bad for using cheats or a walk-through video to get by. If you enjoyed the cold and isolated feeling of the Penumbra horror games, or perhaps John carpenters The Thing, you may dig on this one, too!

10

Half-Life

Game review may contain spoilers by RedLazer5000 Agree Disagree

Always been my favorite game

10

Thief: The Dark Project

Game review by Phillon82 Agree Disagree

Thief 1 and 2 are legendary games and (along with Metal Gear Solid) gave birth to the stealth genre of games. Thief 1 and 2 though are far superior with some of the most incredible technology developed in its time (and even still today) to provide the greatest stealth game experience. Still today, these games are essentially unmatched in the simulation capabilities, atmosphere, intricacy and gameplay uniqueness. Just legendary games through and through.

10

Thief II: The Metal Age

Game review by Phillon82 Agree Disagree

Thief 1 and 2 are legendary games and (along with Metal Gear Solid) gave birth to the stealth genre of games. Thief 1 and 2 though are far superior with some of the most incredible technology developed in its time (and even still today) to provide the greatest stealth game experience. Still today, these games are essentially unmatched in the simulation capabilities, atmosphere, intricacy and gameplay uniqueness. Just legendary games through and through.