UNIFICATION 6.9.25 - (10/30/2022)

The ultimate race combiner, bugfixer and more.
For both the STEAM and the DVD version of Dawn of War: Soulstorm

An amazing documentary/thorough preview of the mod itself by Poncha:


An excellent video by Caldaris,explaining many of the more complicated mechanics in the mod for anyone having troubles with them still.


Unification 6.9 Highlights
- ART: All nine vanilla races got reworked.
- Titans: Each Vanilla race got one Tier I and one Tier II Titan. Other faction titans accordingly readjusted to the system in place.
- New Units: Each vanilla race got new units and upgrades!
- New Voices: Thanks to brother Thudo and his huge team, you will experience a new level of audio.
- HUGE Campaign updates: Including the option to use Win Conditions in it and ALL the new stuff!
- New Win Conditions: Seamless operation. We have re-coded the whole SCaR folder, with tons of optimizations.
- Outstanding AI: We took the original DoWAI, and expanded even further! You will see additions coded from both me and brother Thudo.
- SURVIVAL: This new Game Mode is fully supported by ALL races. No more restrictions. MANY thanks to Swanky for updating the profiles. Original idea by brother Argonaut. Re-coded from scratch.
- LAST STAND: Fully updated courtesy of Lemon Tree.
- KILL-TEAM: EXPERIMENTAL !!! It is there if you want to see what this is about - a draft implementation of an idea... Just choose a skirmish map, and Space Marines, Eldar, Tau, Emperor's Children and Inquisition Daemonhunters as players. This is an ONE-SQUAD match. Just capture Locations to get resources and reinforce your squad. Original idea by brother ZmajOgnjeniVuk.
ASSAULT: Also experimental. And not updated for now.
- Easter Eggs: Search for them!
Plus many more things, like the tons of fixes of the Bugfix mod, shadows, better camera, the option to remove the Fog from maps, imported FreeUI and Objective Points mods (no need for extra downloads) support for more Mem... No need to say more.

...AND OF COURSE the New Races!!

In this release, the following 20 races are not only supported, THEY ARE INCLUDED!!
Dark Angels
Witch Hunters
Adeptus Mechanicus Explorators
Emperor's Children
Inquisition Daemonhunters
Imperial Fists
Salamanders
Steel Legion
Harlequins
Thousand Sons
Legions of the Damned
Thirteenth Company
Blood Angels
Chaos Daemons
Khrone World Eaters
Black Templars
Tyranids
Death Korps of Krieg
Death Guard
Ynnari
These are the STANDARD races, supported by Unification. And these are for STEAM MP gameplay!
You can of course manually add other races (and expect high levels of support), by hand.

Serious Warning: If you have heart (or any other medical) issues, do NOT play Against the Emperor's Children!!! Their Survival profile is NOT for the faint-hearted!!! You have been warned, we bare no responsibility if you still dare try!


We have a changelog here. B
are in mind, we have changed and added so many, it was hard to keep track of. So, is best to have a look in game for yourself.

The 6.9.1 patch changelog can be located here.

The 6.9.2 patch changelog can be located here.

The 6.9.25 patch changelog can be located here.





MAIN SECTION - MOD DESCRIPTION
> Hello brothers. This is going to be the place where we will be developing the Unification Mod for the Dawn of War SoulStorm game, along with the Race Mods. Unification at its core, is an advanced combiner mod that allows you to seamlessly combine almost all community-created races. Make no mistake, this is the ABSOLUTE way to combine races. SCaR, AI, audio, winconditions, rules and all other aspects of the game need CAREFUL treatment, and I have already done the job.
> With the new version, it got even further. From 5.9 and beyond, it is also an ART REVAMP mod. All nine vanilla races are re-modelled to match higher visual standards.
> So this place will also be a "hub" for most race mods as well. You see, my team leads most of the race mods, so whenever we update one, a Unification note will also be posted.


IMPORTANT NOTES

This version works both with the STEAM and the DVD version of the SoulStorm game. Please, have your game updated to the latest patch version, for maximum efficiency.
Important: Your PROFILE name, MUST NOT end with a [Space] and a Numerical. Which means that names like "Uber 1" or "Superman 3" or "John 7" or "Computer 5" will cause issues!!!

I get out-of-memory errors,what do I do?
- Enable LAA. - In your local.ini(inside your Soulstorm folder),have the fullres_teamcolour=0.
- For bigger games,have the persistent scarring and bodies to low or off.
If the issue persists on your system,try 6p maps instead of full 8p.This is a memory limit of the engine itself,as it is a 32-bit application.
- To gain gain some more free Memory, just leave the AI MapDB wincondition, DISABLED.

4.)I have frame drop issues when I move my mouse and is flickering.
This is a bug caused by a Nvidia drivers update. 1.) Head to your Soulstorm folder and open a file entitled 'local.ini'. Look for a line that says 'screennovsync=0' and change the '0' to a '1'.
2.) Again, in your Soulstorm folder, enter the 'Drivers' folder and open a .txt file named 'spdx9_config'. Look for a line that says 'allowhwcursor 1' and change the '1' to a '0'.
3.) Test out your game. If your game is not running perfectly and you are using a NVIDIA GPU, roll your driver back to at least 457.41. Some people are experiencing issues with the 460+ drivers when it comes to playing older games.

UNIFICATION UNLIMITED(NO CAPS) ADDON HERE.

UNIFICATION CAMPAIGN ADDON HERE.

REQUIREMENTS
- The game - either the DVD or Steam version (obviously!). Dawn of War is VERY cheap nowadays, so there is no excuse for not having it :) Remember that you must have the DoW game and all expansions (WA,DC,SS) to play with all 9 core races! (Note that to play on-line, you will need the Steam version.)
- A capable machine. 3 Ghz CPU / 4 GB Sys mem / 2 GB Vid mem would allow you to play the game at almost full settings. The most important part is the memory. I would say, 6 Gbs + is a must.

Please note if the exe of the Campaign Configurator is marked as a virus,it is a false positive.However,if you still do not trust it,you are free to delete it,especially if you do not care much about the campaign.This is also one of the reason we allow for manual installation,in case people do not trust the installer for whatever reason.



BUG REPORTING

Whatever issues related to Unification must be reported here.
For issues related to race mods, please post them at the appropriate place - that is, the corresponding race mod's page. You may also report whatever inconsistency, directly to me (PM). Note that most of the races are now led by my team - and for the rest we have EXCELLENT relationships with our coding brothers. So... Everything will be take care of - provided we are still around...

DON'T FORGET: The DoW game series is a marvel given to us by Relic/Sega and and the WH40k universe is the outstanding creation of Games Workshop - a work of true art, if you ask me. There are countless souls in these companies (I hope I mentioned them all!) that have worked hard to provide us with this outstanding sci-fi experience. A big THANKS goes to them, and (needless to say) full credits are rightfully their own :)

For your consideration, a full credits list is located here.

(Since the pastebin does not allow the links, please check out the artstations of aforementioned creators here:

L. G Lupton:
Pontus Hultgren
VRAKS
Joazzz
Gabriel Fernandez
Augure

Special section for VA who have requested their websites to be featured:
Matthew Vanston
Ki McKenzie
CaptJoJo
Naerina
Tracer Krieg
Christine Slagman
Seoras Exley
Aimee Smith
Stig Sydtangen
OmegatheSwiss
Andreas S
Caldaris
TheLaughingMax
Alexis Kane
Hugh Tamlin




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RSS Articles

https://media.moddb.com/images/articles/1/307/306636/auto/Unification_emblem_6.png

In the last blog, we discussed the introduction of Farsight's Enclaves as a new Xenos faction in the mod.
Today however, we will go a bit back to the past, a past that needs to return to the light of the present.

The Steel Legion is without doubt one of the oldest race mods, as it was originally released for Winter Assault, and whilst is has aged gracefully it has aged indeed. Those of you with good memories may recall that there has long been promised a 'Steel Patch' for Unification in which we did something about this - the bad news is that this is cancelled, the good news is that it became part of 7.0!

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Unlike the current trend that has Regiments being gutted in the lore and the Tabletop, we believe there is still much life inside the Legion of Steel, which is what we hope to make right in their rework. Definitely more of a evolution than revolution of the original iteration, the attributes that people liked in Steel Legion(like the beloved Rough Riders and of course, Yarrick being alive and well) remain, but reworked, updated and complemented with new additions.
This naturally includes the visuals, where all original models have been remastered to fit in the new age of DOW modding and be finally in line with the rest of their Regimental counterparts, while retaining and respecting their characteristic art style that makes Armageddon(before you ask, tons of bugs squashed and fixes implemented to them long ago already).

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Steel Legion ever since each early days, has two branching paths at the beginning. The Mechanised Armoured Fist and the Armoured Tank Company. Evidently this specialisation system has remained in the rework and more refined, in order to be distinct between the two but (hopefully) equally enjoyable.

The Mechanised Doctrine focuses more on utilising the strengths of Armageddian Infantry as a priority, with vehicles as support.
With new additions to the roster as well as to the research tables, Infantry approaches have become more viable and interesting. Especially with the introduction of more exotic troop options, like for example, the Bulgryns, Ratlings and Ork Hunters, visualizing even further the Legion's fondness of utilizing special auxiliaries, abhuman or not when other Regiments scoff at them. For to be a Legionnaire, what matters only is to live and fight for Armageddon!

This Doctrine in addition makes exclusive use of special vehicles, like the Wyvern Suppression Tank and reworked Salamander tanks as well as Chimeras, which now pick their upgrade packages depending on the doctrine. Lastly, with this doctrine, you will able to field more unique named heroes, like the Missionary Uriah or Canoness Setheno from Helsreach(and Yarrick's mentor) to support the Lord Commissar in his crusade.
Like in real life, combined arms win the day, even against the toughest of foes.

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The Armoured Company on the other hand, as its name suggests, focuses entirely on, well, tanks.
Starting with Sentinels and Chimeras(with their corresponding upgrade packs) to Lemans and Baneblades. All Leman variants are now exclusive to the Armoured Company(only the default variant remains shared) and can be deepstriked from the Airport building at Tier 4. Since they forgo infantry support aside the starting Legionaries and Stormtroopers, the Armoured Company can field more Leman Tanks(4) compared to other Guard Regiments. They can also all support a Commissar riding them(as he now is shared among the two branches), gaining the sight buffs with him inside.

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More Lemans however are not the only thing Armoured gets. No true Armoured Column is not complete without anti-air and anti-infantry support, which the Hydra fills that spot. As the Basilisk has been made an exclusive to the Mechanised Doctrine, Armoured now gets the Manticore MLRS, which works just as you expect.
Additionally, while comparable to Mechanised, this doctrine gets less named heroes, it does compensate with the Tank Ace in his Leman Vanquisher being finally his own hero with his upgrades and abilities. And yet, the equation is not complete without the pinnacle of the Armageddian Tank Forces, a symbol of their pride, Yarrick's very own Baneblade, the Fortress of Arrogance. Replacing Yarrick on foot with an one-off research at Tier 4, it does not share any cap with any other Baneblade. But as expected, you get what you pay for.

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Both Doctrines get access to the newly added Thunderbolt Fighter, something truly missing from the Steel Legion in years as well as to the same Titans and Super Heavy(special vehicle that requires a Critical Point and a considerable amount of resources but independent of relic units-a new type of unit characterisation added in 6.9).

That being the Ryza Pattern Baneblade, complimenting the Stormsword/Stormblade choice. For the Tier 1 Titan, the SL get the mighty Iron Saint, an elite Shadowsword piloted by a veteran crew led by the famous Major Pious Korren. A Shadosword of its reputation, is expected to be capable of matching enemy titans, more so than regular cousins of it. A similar treatment was also given to the Imperial Fists Falchion, which now is independent of the rest of the Fellblades Cap but became their Tier 2 choice.

Now as for the Tier 2 choice for the Steel Legion, that will leave up to you to guess. But we think is obvious now what it is.

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As some final words, no rework would be complete without a revisit to the Voice Overs. If you have been following us over the years, you know that we do pay special attention to the Voice Overs the units in the mod have. And the Steel Legion is no exception. While the original were sufficient for their time, the time finally came to do their character justice. Especially for the newer additions. And this VO project could not have been done without the initiative and work of the famous and beloved VA, Trench Dog(aka Ki McKenzie) and his assembled team of fellow talented actors and contributors-all of whom fully accounted for, for none one's contribution goes unnoticed here.

A special however mention should be given to three people that by now, I think you know already their names.
Our resident Krieger, Tracer for his catalytic role in completing the VO project and lore assistance, the General that has no loose ends, Shepherd and lastly but most importantly, the lovable and always eager to innovative in this Community Staypuft, Fuggles2k.

It goes without saying that the entire team and all its members played a big role in developing but I need to say as Kekoulis myself, that had not been these three fine gentlemen helping and supporting me on the development aspect of the rework, suffice to say we most likely would not have the "Steel Patch" concluded even for 7.0.

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Before we conclude, as per tradition, please enjoy Mr TheLaughingMax's previews of the Steel Legion from the beta. One for each Doctrine.
Please note what you will see is still a Work in Progress and not final.

And with that, we have reached the end of this blog. As you can already tell, the journey is coming to its conclusion, with the next and most likely last blog post be the Renegade Guard at last. While probably expected by many already, it is arguably the biggest rework/remake of a faction we have done so far and are very excited to finally unveil the curtains. Furthermore, you can expect more smaller posts, until the release, containing more snippets from the new factions, including the today's topic, Steel Legion. For Armageddon Stands!

Thank you again for your support and enthusiasm for all this time and we hope you will enjoy fully what is coming. Until then, take care everyone!

-Team Unification

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Players Choice - Mod of the Year 2022

Players Choice - Mod of the Year 2022

Feature 26 comments

The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2022 Mod of the Year Awards, as chosen by you!

The journey towards 7.0 (Part3)

The journey towards 7.0 (Part3)

News 45 comments

Welcome back to our part 3 of our dev blog-roadmap of 7.0, this time bringing more news for the long requested Farsight Enclaves.

The journey towards 7.0 (Part2)

The journey towards 7.0 (Part2)

News 43 comments

Welcome back to our part 2 of our dev blog-roadmap of 7.0, this time bringing more news for the Fallen Angels and the Vostroyan Firstborn.

The journey towards 7.0 (Part1)

The journey towards 7.0 (Part1)

News 43 comments

Once again, we return back to the fray, bringing more news about the upcoming races for 7.0.

RSS Files
Unification Patch 6.9.1 + 6.9.25 (Manual Installation)

Unification Patch 6.9.1 + 6.9.25 (Manual Installation)

Patch 25 comments

The 6.9.1 combined with the 6.9.25 Patch of Unification. THIS IS NOT A FULL RELEASE! IT REQUIRES THE BASE MOD VERSION 6.9.0 TO BE INSTALLED FIRST! INTENDED...

Unification Patch 6.9.1 + 6.9.25 (Installer)

Unification Patch 6.9.1 + 6.9.25 (Installer)

Patch 57 comments

The 6.9.1 combined with the 6.9.25 Patch of Unification. THIS IS NOT A FULL RELEASE! IT REQUIRES THE BASE MOD VERSION 6.9.0 TO BE INSTALLED FIRST! INTENDED...

Unification v6.9.0 Installer (Part 1)

Unification v6.9.0 Installer (Part 1)

Full Version 69 comments

The Unification main installer. PLEASE READ THE DESCRIPTION CAREFULLY FOR INSTRUCTIONS!

Unification Core Files v6.9.0 (Part 2)

Unification Core Files v6.9.0 (Part 2)

Full Version 10 comments

The Unification Core archive. PLEASE READ THE DESCRIPTION CAREFULLY FOR INSTRUCTIONS!

Unification Race Mods v6.9.0 (Part 3)

Unification Race Mods v6.9.0 (Part 3)

Full Version 15 comments

The Unification Race Mods archive. PLEASE READ THE DESCRIPTION CAREFULLY FOR INSTRUCTIONS!

Unification Music Pack (Part 4)

Unification Music Pack (Part 4)

Full Version 25 comments

A self-installing music addon for Unification. PLEASE READ THE DESCRIPTION CAREFULLY FOR INSTRUCTIONS!

Post comment Comments  (0 - 10 of 10,754)
Melancholic
Melancholic

Hey guys, any chance the Krieg heavy weapons team could be changed so that the autocannon and lascannon are weapon upgrades instead of leader addons? At the moment it's kind of awkward you can't specialize the squad with multiple heavy bolters or three autocannons/lascannons.

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Guest
Guest

Hi guys, love the mod.

I am a Thousand Sons player and primarily play survival, just a couple of things I wanted to ask/ have noticed:

> The builder units will stop constructing buildings if they are queued up to build after a while (most noticiable when you shift-click and place a bunch of turrets - they will stop after the first one, and leave the rest unbuilt until you manually tell them to build the others). This tends to happen later on in matches, past the 20 min mark if that helps at all.

Not sure what triggers this but were you guys aware of this/is there a fix coming in 7.0?
This might affect the Dark Eldar builders as well given they use a similar mechanic but I haven't tested this.

> Are there plans to make the chosen rubric marines you get as survival reinforcements trainable from a barracks? They're a cool unit and would be nice to be able to use them a bit more. (Even a win condition to make them trainable would be great.)

> Lastly as a wish, it'd be nice to see the sorceror lord have a teleport just to give him some further mobility. But can understand if he's balanced enough already. What are your thoughts on this?

Thanks guys, take care and looking forward to 7.0.

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swiggityswagger
swiggityswagger

Kekoulis, did this mod receive permission to use models from Unification?

Moddb.com

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Kekoulis Creator
Kekoulis

No did not for such an upload. Thanks for bringing this up.

Reply Good karma+3 votes
swiggityswagger
swiggityswagger

No problem, I'm happy to help.

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Nazrezim
Nazrezim

Silly question:
Is the squad size of the Plaguebearers of the Daemon army (8) an oversight?
Nurgle's holy number is 7, and when a commander is attached the squad goes up to 9, the number of Tzeench, who is opposite of Nurgle, whereas if it was 7 the commander would be number 8, which is Khorne's number, and Khorne isn't directly opposed to The Lord of Decay.

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pyrotoz
pyrotoz

I've got a strange issue with the latest DoW Mod Manager. The disable fog function works fine, but when I try and enabled the high res models as well it brings back the fog for some reason.

I'm using the steam version of the game and running the mod manager as administrator.

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Caldaris94
Caldaris94

Not really related to your fog issue, but I really wouldn't use the ForceHighPoly option if that's what your trying to use. Will cause more ram crashes.

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Kekoulis Creator
Kekoulis

Actually, a small misconception. ForceHighPoly is the same as with FX settings(which must be always at High-anything below mostly flat out disables), so does not do much, especially newer computers. Iron Lore removed any caps related to LODs in Soulstorm(as it does not use LODs), so it is more of a leftover from OG DOW.

The only graphical rendering setting is the one in the main game options.
Now why it exists. The Launcher is also used for DC, where it can have some usage. Still, enabling LAA is the best choice.

Now about the Fog, the fix requires:
a.) the Launcher to run as administrator to apply the fix.
b.) have a Steam version of the game(so GoG or unregistered retail won't work). Good news is if you have a key from the retail version, SEGA will exchange for a Steam one for free if you contact their support.

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Caldaris94
Caldaris94

Ah, Mixed it up with HighResTextures, which is completely different and only shares one word. Classic Caldaris Move.

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